The Owlchemist: Mire of Malice is a game developed during a 7 week period at FutureGames in Stockholm. It’s a survival-RPG game for the PC where the player takes the role of the Owlchemist. The game features classic mechanics from both the survival- and RPG-genre such as active story telling and progression as well as crafting, resource handling, combat and quests.
My role during the development:
- Lead programmer and coordinator between the programmer team, the designer team and the artists.
- Development of procedural navigation mesh generation.
- Navigation systems.
- AI development.
- Movement controller.
- Animation event handler.
- Development tools for the designers.
The programming team’s focus was on all the systems within the game, excluding sound. We also implemented animations the artists made, animation events, AI, procedural navigation mesh generation, crafting systems, shader- and vfx-handling systems, our own ECS system which handled the whole game, the level streaming, development tools programming, movement systems and UI + UI functionality.
The game was submitted to the Swedish Game Awards for the category of the runner-ups as well as the GDC. Further development might come depending on the reception of the title.