Audio Programmer
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Game Projects at studios

Baxter

Currently working on an announced, but yet to be showcased project named “Baxter” in collaboration with Wizards of the Coast.

More info will come when a showcase from Starbreeze has been announced.


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Payday 3

I was part of the production of the game Payday 3 (released 2023) at Overkill Studios, Starbreeze, as an Audio Programmer.

Main tasks included backend maintanence, development tools for the audio team, creation of resources for audio designers to use, documentation and optimization for audio.


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Unannounced game

Unnanounced game published by Axolot Games. More info will come after the release.

My main tasks are systems programming, networking, sound systems and implementation as well as gameplay & UI.


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Wardens is a Collectible Card Game set in an imaginative fantasy world built by Richard A. Knaak (World of Warcraft & Diablo).

Using strategy with character positioning, team compositions and combos with abilities to defeat opponents, players work their way through the competition in this free to play collectible card game with familiar positioning mechanics from the classic game Chess.

During the early stages of the game’s development I worked as an intern at the studio. Some of the features I worked on was the abilities and how to communicate their effect from the server side to both clients and the mana-system. I also worked on some of the earlier animation queues from the server to the clients’ side and team composition spawning.

Link to Wardens